![]() ![]() It has a very short range, very little fuel, and it occupies your perk slot. The down side however, drops the weapon dead. It holds every characteristics the FLAM-40 "Incinerator" does with an additional advantage that it wouldn't drop once your character died. ![]() The FLAM-24 "pyro" is a portable flame thrower. It has a very niche usage since it can not be a good lifesaver nor a long term main engagement weapon in my experience, I have only successfully managed it to its full extend on a solo Cyborg dive.Ĭonsider the ratio between your investment and the bang it returns, I cannot recommend it unless you are simply using it for fun or on low risk dive. The overall low ammo pool combined with the long reload animation when all six rounds are out renders its high damage much less persuasive. Powerful, for it can one-shot a cyborg SQUAD LEADER at any angle or a bug WARRIOR expensive, for it occupies your perk slot and has very limited ammo. The P-6 "Gunslinger" is a powerful yet expensive replacement for your standard P-2. This is not a bad thing if you just want a downed lifesaver or a last minute back-up it could hurt certain play style however, if you require a high accuracy pistol without spending your precious perk slot for a replacement. After the upgrade, the pistol will turn into a beast that can dish out moderate amount of damage in a very short period of time at the cost of spread and ammo consumption hit the ceiling. The water diviner lays in its last upgrade - BURST FIRE. The EXTENDED MAGAZINE is a must have because it simply gives you extra ammo at no cost. The AP-AMMO is a nice addition but gives you little advantage: the low level enemies won't have any armor to pierce, but any armored enemies usually possess way too many HPs for the pistol to effectively handle. The unupgraded version is a perfect pin-point "primary" weapon for beginners since the enemies are pretty weak and few in numbers on low level planets. The P-2 "Peacemaker" is your standard secondary weapon on every dive. ![]()
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